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Sunday, December 03, 2006 Super Monkey Ball: Banana Blitz - it's a bit shite
Over the years you have been systematically lowering and lowering my expectations of your corporation. You exploited your most beloved of mascots and dropped the bar to unimaginable lows with "Sonic Heroes" in 2003, only to follow up only two years later with "Shadow the Hedgehog". Now the Wii is out, and with its innovative new control system, it is offering you multiple new ways to irritate gamers. Your first victim has been "Super Monkey Ball", one of the few of your more recent "franchises" that gamers hold in some form of regard. Using the Wii Remote to tilt the level around sounds like a good concept, and you'd think it'd take a lot to make a game as simple as Super Monkey Ball more irritating and uncomfortable than it is fun, but somehow with the addition of a terrible in-game camera, you have managed it. Whatever next - a new Sonic the Hedgehog game with controls that make it difficult to pla....oh - wait. Maybe you can also re-release the very first Sonic game, and somehow manage to mess it up as well? What's that? You've done that too? Look at other Wii titles such as Wii Sports, Trauma Center, or The Legend of Zelda for examples on how to use a new control scheme to enhance a game. Looking forward to seeing what you will bugger up next, Posted at 8:52 PM |
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Unreadably small print: Design © 2006 by Lyris (me). Unless stated, the opinions contained herein are entirely my own. |